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paintballimpact.com / Rules / Quarter Size Rule
The Quarter Size Rule - Paint Mark
The world of paintball is about elimination if you take a direct hit from a paintball, the maker from the impact tells you and the referee that you are out of the game. In this case, the rules are pretty straight forward. If you are struck with a paint mark the size of a quarter, you are still in the game. If you sustain friendly or enemy fire from indirect hits and spray or bounced fire, you are still in the game. The quarter size designation was decided because only a legitimate direct hit from exploded paintball would be sufficient to cause the sized paint mark.

Usually, it would take a direct hit from enemy fire to cause a quarter sized stain. Usually, bouncer, or spray fire will disperse random splatter on a player, and is usually much smaller than a quarter. The quarter size rule states that any paintmark whose total surface area adds up to the size of a quarter is sufficient enough for player elimination. The paintmark must have a total size of a quarter but does not necessarily have to be in the shape of a quarter. For example, it could be a line of paint if the paintball broke on the cross of a leg, as long as the referee determines that the amount of paint adds up to 25 cents worth. It could be two sections of a splat mark, one on each part of the jersey where the jersey was folded when the ball hit. If you add up the two splat marks in the folds you accumulate 25 cents worth of splatter.
There are a number of positives and negatives to the reliable rule. Some positives are that a referee has a standardized means of judging a sufficient paint mark for elimination. If a referee did not see the paintball impact in question, he fall back on an impartial method of scoring the hit as lethal or non-lethal (lethal meaning that you are eliminated from the game. The concept of the rule is to make the decision as fair and objective as possible.
The Quarter Size Rule serves to eliminate referee bias from the game. This rule works to standardize the scoring of impact splatter that was once ambiguous. For instance, a ref may find an extremely small splatter impact when they saw a direct hit themselves. The ref may initially be biased to call the tagged player out, but keep the player in until the new standardized rule.
This new standard offers an un-ambiguous way of score a hit, but serves to reduce arguing and confrontation. If you got impacted with a quarter of paint, you're out, and if this splatter is smaller, you're in. This rule gives the ref a pretty . The ref does not have to try to judge between a ricochet, bounce, or . He/she has a simple mathematical guide to make the judgment for him. While this rule may result in some unfair eliminations, a player can respect the call as long as he is fair and consistent with his decisions. In the long run, a ref will make 50 false negatives against your team, and 50 false positives for your team.
There are some variations that bend this rule from a straight line a little. If a paintball player is getting sprayed with paintballs going off near him he might call out "Spray" for the Ref to come over to take a look. If the ref sees a quarter sized spray patterns on his own and has to guess, he will err on the side of your elimination.
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