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paintballimpact.com / Rules / Capture the Flag Rules
Capture the Flag Rules
The paintball version of capture the flag is actually pretty similar to the game that we all played as children. This game format is played with many different variations. In the classic game, there are two teams of players, and each team begins the game from opposite sides of the field, usually near their own flag station. The objective of the game is to cross the field, capture the enemy's flag, and bring it back to your flag station. Teammates must work together to accomplish this objective, as players going it alone rarely last long in these games without getting eliminated. In the classic version of the game, the format is for single elimination, if you are hit with a paintball that shatter paint on you, you are eliminated. In other versions of the game, tagged players are frozen in place and can bet tagged back into the game by certain teammates. In still other versions of the game, tagged players are sent to some designed holding area, and can be brought back out onto the field as live players by certain teammates. Capture the Flag is played in recreational paintball, clubs, and on the tournament circuit. Some clubs and organizations who play with Capture the Flag rules include the Pan Am Circuit and the Newfoundland-Labrador Paintball Association.

Capture the Flag is usually played between 2 teams of equal number, with two flag stations on opposite ends of the field. Each team starts the game near their own flag station. To win the game, you need to capture the opposing team's flag and bring it back to your flag station. Games like this usually last between 15 and 20 minutes. The more players that are involved, the longer the games usually last. The games times are also related to the size of the field, with the larger fields making the games a little longer. Generally, players favor the shorter games so that they will not have to wait on the sidelines long if they are eliminated early.
Capture the Flag Rules. Though the rules may vary a little from site to site, there are many universal rules that apply to most fields and tournaments. Don't take your knowledge of the universal rules for granted, and pay attention to the instructions of the referee during orientation and the pre-game meeting. Usually, the flag carrier is required to hold the flag in plain view rather than try to conceal it. There is usually a live flag rule and dead flag rule concerning the elimination of the flag carrier. The live flag rules says that if the flag carrier is tagged out, he can hand the flag off to his closest teammate before exiting the field. The dead flag rule says that if the carrier is tagged, he must turn around and bring the flag all the way back to the opposing team's flag station before existing the field.
Usually, a player is eliminated from the game if he sustains a direct hit from a paintball that leaves a mark of paint on him. The paintball must leave a quarter sized mark, if the projectile doesn't shatter, the player is not eliminated. If a player takes splatter onto his uniform, he is usually not eliminated. Splatter is a splash of paint that a player has taken onto his uniform from a ground hit, hit against a rock, hit from a nearby bunker, etc. These rules apply on paintball fields like Tornado Alley Paintball in Quenemo Kansas.
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