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paintballimpact.com / Paintball Players / Ground Guide
Ground Guide - Paintball Tanks
A ground guide is a player on the ground who walks with one hand on a paintball tank. The ground guide walks alongside or in front of the tank to steer him clear of any hostile terrain, and to make sure that the tank does not cause harm to anyone. Most, but not all tanks offer the operator a tank a full 360 degree view of the playing field. In games where tank operator's vision is impaired, the ground guide becomes especially important. A ground guide is a player who keeps one hand on the tank and gives instructions to the tank driver. In games where a ground guide is present, the driver must drive the tank as the guide tells him to do. A tank is only allowed to back up if a ground guide is present and gives the tank operator the go-ahead to do so.

Most paintball fields that host players and mobile tanks have specific rules as to where tanks are allowed to go. From the staging area, tanks usually have a specific trail on each course that they are supposed to stay on and keep traveling through. Teams should check with field rules/outlines if they want to stop the tanks and go off the roads at certain points in the event. If drivers wants to use the mobile tank as a stationary bunker, then he must be led by a ground guide off the road, and the ground guide must continue to stay near the tank. Once led to the side of the road, the players inside the tank can come out and become active shooters in the game. Players must remain 25 feet from the tank is no ground guide is present.
Forget about the rules of the road when it comes to scenario games. Paintball tanks have the right-a-way a paintball games. If paintball tanks are coming through, players are instructed to get out of the way. Though the shooters in their shooting tower may be protected by an impenetrable netting designed to keep all projectiles out, most fields do have rules that call for tank elimination. In games where a tank gets eliminate, all the players inside the tank are eliminated, or at least out of the scenario event until the next whistle. The rules for tank elimination usually depend on the size and driving speed of the tank involved. Big and small tanks have a flat panel on each side that players can hit to disable or eliminate it from that stage of the event. Heavy tanks can only be brought down by anti-tank mines or bazooka/anti-tank launchers. Heavy tanks are either real armored tanks or vehicles like Hummers and Jeeps that are retrofitted for scenario games. Smaller vehicle or ATV style tanks also have four panels for either paintball or foam projectiles to hit. Some markers used to hit these targets include the Tippmann the A-5, Powerlyte Hybrid P, and the DP Angel 1.
Most paintball fields have a speed limit on tanks, which is 10-15 miles an hour.
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