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paintballimpact.com / Paintball Marker / Cycling Rate
Cycling Rate
Cycling Rate is the number of cycles (shots) a marker can perform per second. The cycling rate of the marker is affected by the type of marker used. For example, pump guns, fully automatics, and semi-automatic paintball guns have much more variable cycling rates. Some markers that have a fast cycling rate include the X5-E from ANS, the ECX Intimidator from Bob Lang, and the Rat Impulse LPT from E-Paintball Outlet. In general Semi-automatic markers have a much faster cycling rate than pump-guns. As a general rule high end electronic markers have the fastest cycling rate among semi-automatic markers. The Dye DMG as well as the Dye DMG Iron men Edition both have a fast cycling rate.
Generally, having a marker with a fast cycling rate is a benefit to a player in all paintball disciplines. If you're a back player supporting your point man, your job is to l ay down a lot of paint in the direction of the enemy. The more shots an opponent has coming in his direction, the less aggressive he will be coming out of his bunker. By using a lot of rounds to push the enemy back, you will be protecting your tape runner, point man, and insert teammates. There are many excellent markers that will provide you with the firepower that you will need, including the Evil Pimp. The Evil Imp. The Evil Pimp performs at a fast cycling rate. Overall, the experienced players who have tested this marker have said that it has one of the fastest rates of fire on the market. Users have said that the Pimp Shoots fast and can hit far targets with deadly accuracy. The Pimp from Evil Paintball is equipped with a Barrel Centering O-Ring, Blade Trigger, Evil 300 PSI LPR Gauge, and Un-Capped Board for a remarkable fast rate of fire.

Though it is considered essential to have a marker with a descent cycling rate, some tournaments will actually put a cap on how many paintballs per second a marker can shoot. The theory on regulating paintball muzzle velocities and cycling rates is both for safety precautions and in the interest of honest competition. Markers that shoot paintballs at too fast a rate of speed can be considered dangerous or at least not in the best interest of honest competition. A player's focus in the game should be playing his best game, not the inevitable sting of paintballs traveling 325 mph. Also, putting a cap on cycling rate can often ensure that paintballers will be competing on a more level playing field. A player that shoots 40 paintballs per second has too much of a ridiculous advantage over someone that has a 10 BPS firing rate. The Thunder Impulse by Game face is considered an excellent marker. The Thunder Impulse is crafted with a high end, smooth milling, and it is fast and accurate.
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