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paintballimpact.com / Glossary / Take The Wire
Take The Wire
Take the wire means to position yourself along the left or right wire. The size and dimensions of a paintball field can vary greatly from one venue to the other, but there are some universal elements to know to guide you. Most paintball fields have boundaries on the left and right side, and these boundaries are called the wires. And in most paintball games the players start at the two ends of the field, at an equal distance from the center. In Center Flag the flag is placed in the center in the field, while in traditional flag games, the flag is placed at both ends of the field, where each team starts the game.
When a referee signals Game On! Each team moves towards the other end of the field, taking up as much key real estate as they can and securing their cover points to defend and attack from. At game start, some players will march down the center of the paintball field while others will travel close to the sides. When a player acts to take the wire, they will travel down along the left or right boundary. If you or your group establish a stronghold on this side of the field , then you hold the position and travel up towards the other teams flag.

When trying to execute a team strategy on the field, it is important to use the best paintball tactics. The most important tactic is the act of taking the right lanes for launching offensives, and getting to their bunkers or natural cover points to play good defense or launch an offensive from. Teams that know how to take the wire are excellent at reaching a certain side of the field and maintaining enough control of this side to move up that side and towards the enemy flag.
To take the wire, all members of the team must communicate with one another and perform their individual job well. The execution of team play starts with the point man or scout, who is out in front of the other players. The point man is in the most dangerous position, as he is the closest one to the enemy. Generally the point non position is reserved for one of the most experienced players. The sniper is the player that blends in within the brush to protect the point man, and take out the opposition if they should come within range. The rover is like the point guard on a basketball team. He sees everything that is going on all around the field. His role changes, depending on the need of the team at that particular time, on that particular section of the field. If a teammate runs into the opposition after taking the wire, the rover moves into a backup position. The rover has a great sense of the field.
In general, a left handed player will often be best suited to take the left wire, and the opposite will go for the rightie. Taking the wire is often a great maneuver for the newbie because he only needs to worry about one side of him, as the other side is out of bound and therefore safe.
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