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paintballimpact.com / Paintball Games / Charge of the Light Brigade
Charge of the Light Brigade - Paintball Games
Like other recreational games, the Charge of the Light Brigade is a variation of the Capture the Flag game. In the traditional capture the flag game, there are two flag stations on two sides of the field, with 2 starting points near each flag station. Teams must cross the field, capture the flag from the flag station, and bring the enemy flag back to the teams home base. The object of the game is for each team to guard the flag station, and to make sure that the opposing team does not capture your own flag. Capture the flag games are popular on paintball fields like the Paint Pellet Game in Aruida, Colorado and Black Angle Paintball in Crestview, Florida.
Charge of the Light Brigade is a unique version of the popular capture the flag format. In this game, there are also two flag stations, two teams, and two flags hung in opponent's stations. While in the traditional version the job of each team is just to monitor an defend their own flag, in Charge of the Light Brigade, one teammate must take their own flag, cross the field with it, and hang their own flag in their opponent's flag station. The same rules apply here, where a flag holder that is eliminated must drop the flag, or hang it in a close by conspicuous place where everyone can see it. Charge of the Light Brigade games usually last 20 minutes.

Charge of the Light Brigade is one of a number of variations on the popular capture the flag theme. For a list of some other ideas from popular game formats, check out some other examples of capture the flag games below.
Shoot the Captain. Shoot the Captain games are usually 30 minutes in duration. This is an interesting variation of the flag capture there where the object for capturing is the captain and not a flag. I this game, the winning team is the first one to eliminate the captain by shooting him. While the other players on the field are free to move about, the captain, or the captain's gun are tethered to a confined area, within flag station. In some versions of this game, the captain himself is tied to a rope that is no more than 20 feet long. The rope is tethered to an immobile object such as a flag pole tree, or post. In other versions or shoot the captain, the captain's marker is tied to the tethered object. The captain may then leave the flag station, but he will do so unarmed. The captain cannot then borrow another players paint gun, or he may not take up a gun from a teammate that has been eliminated. The eliminated player must take his own gun with him. Unlike the game, Charge of the Light Brigade, there is no physical flag that is in play at any point in the game.
Another variation of the shoot the captain game is to give the captain unlimited supplied of paint while the supporting players are only allotted 20 paint balls each. Supporting players who run out of paint are not allowed to borrow paint from other players, or to borrow paintballs from the captain. In all of these games, the captain cannot undo his tether or the tether connected to his paintball gun.
Capture the Flag traditional games are popular on paintball fields such as Bad Boy Toys in Lansing, Illinois.
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