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paintballimpact.com / Game Variations / Street Fighter
Street Fighter | Paintball Game Variations
Street Fighters is a paintball game that involves frequent player eliminations and constant action. In these games, players are not allowed to go inside any castles, forts, or bunkers. Street Fighter paintball games are usually played between two teams of equal strength, and these are usually games of total elimination. Teams in those games have very little to get behind in terms of cover, so they will often have to count on each other to survive. Tactics are sometimes less important than excellent shooting skills in these games since the best source of cover will often be the elimination of the players in front of you. Street fighter is usually a regular elimination game, where the last team standing wins the game. Players in these games are not allowed to enter any manmade structures such as bunkers, forts, and castles but they may use natural structures such as trees and rocks. This game gets its name of Street Fighter from the fact that this game is an all out street brawl, with players shooting at each other out in the open, with no snake or wedge bunkers to hide behind. Paintball games such as these have sometimes been popular on paintball fields such as Flying Dutchman in Guilford Maine and Splatz Paintball in Scott Louisiana.
There are literally hundreds of different paintball game variations that athletes can play while needing very few props, special equipment, or bunkers. Some interesting game variations include P.O.W. Transport, Hospital, Highlander Life Parts, and Hot Potato.

Hot Potato is an exciting game where players will require their marker, a stopwatch, air horn, dice, and a soft foam football. The Hot Potato is a game that takes place over several rounds, with each round lasting between 1 and 12 minutes. In this game, one player begins the game with a hot potato (in this game a foam football) and must pass it on as quickly as he can to someone else by tagging him. The player with the potato who tags another player hands off the potato to him is given 10-20 seconds to run and try to find cover. The new potato holder must try to pass the potato off before time runs out on the game clock. The player holding the potato when the end of game signal sounds is assigned a penalty point. The player with the lowest number of penalty points when the game is over wins the overall contest. For games like these, players will sometimes like to use paintball guns such as the Aardvark Entity Matrix, KAPP Flame Matrix, and Martin Paintball Mini-Block Autococker.
During the Hot Potato game, the player holding the hot potato can shoot their paintgun at other players but the other players can't shoot at the potato holder. The other players can shoot at each other. A referee may use one or two dice to determine the length of the game (in minutes).
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