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paintballimpact.com / Game Variations / Mercenary
Mercenary | Paintball Game Variations
Mercenary is another paintball game that involves players changing sides during games or new teams being created within games. Another form of this game is known as Mercenary Woodsball. In the game Mercenary, two players advance from opposite ends of the field. All of the other players are scattered throughout the middle of the field, between the two players. These players are called Mercenaries and wear some sort of clothing that clearly designates them. In Mercenary paintball games a bright orange vest or shirt is a good article of clothing to clearly mark their player status. When one player finds a mercenary, they can recruit them. Once recruited, the mercenary takes off his orange vest, and exposes his clothes underneath. To mark the teams more clearly, the original player sometimes carriers several armbands of the same color to give to each player that he recruits. As soon as the Mercenary become a team player, they can recruit other mercenaries or go after members of the opposition. Once mercenaries have been recruited onto a particular team, they cannot change teams. Mercenaries and other paintball games like Fortress: Escape of the King and President: Reinforcements have been played on hundreds of fields throughout the United States.
There are hundreds of paintball games that have inspired players and electrified those participating in the games. Some of the most popular paintball games have included Fugitive, D-Day, Protect the VIP, Paratrooper, and Marco Polo. In the game Marco Polo, players must try to shoot at a blindfolded target that is guarded by a player named Marco. This is another brilliantly designed game that requires very few props and is also very budget friendly, requiring a few props/apparatus to set up. In this game, you should find a rather smooth, flat section of land located near the center of the playing field. In that section of the field you plant a post and hang a tin can on top of the post. Next you will need one blindfold that will go under a player's mask.

A player Marco is selected to guard the tin can, and he wears the blindfold under his mask. Marco must try to guard the tin can and must remain within 10 feet of the tin can. To keep Marco within a 10 foot radius of the can, a string is sometimes tied that will connect the player to the sturdy post.
To balance off Marco's clear disadvantage a little bit, Marco is allowed the full use of an automatic paintball gun while the other players may not use a hopper, and they are only allowed to carry more than 3 paintballs with them at a time. If a player runs out of paintballs, they must go back to their starting point to pick up three additional paintballs. To aid Marco is his defense of the tin can, Marco may use a high end marker such as the Evil Impulse. All of the other players attempt to shoot the tin can.
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