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paintballimpact.com / Game Variations / Hold that Flag!
Hold that Flag! |Paintball Game Variations
The game of paintball involves two main things: marking the opposition to put them out of the game (at least temporarily) and going into enemy territory to take something form the enemy. The game of Capture the Flag involves two evenly numbered teams who try to take the enemy's flag, and bring it back to their own flag station. There are many variations to the game of Capture the Flag. In some variations, marked players may not be permanently eliminated from games, but may be tapped back into the game by a teammate to become a live player again. Another variation of the game is Hold That Flag! In the game Hold That Flag!, there are three evenly numbered teams who compete together, or against one another to hold a flag and a flag station for a certain period of time. Teams bid on the right to defend the flag by offering to hold the flag for the longest amount of time. The team that offers to hold the flag the longest must then try to fight off the other two teams that try to knock them off the flag station. For a more detailed description of the game, read on below.
The game of Hold That Flag has an excellent summary of its rules and variations in the paintball book Ultimate Guide To Paintball. Hold That Flag! is a name coined by Dave Yost that has many elements of the classic game Capture the Flag, but also borrows concepts from bridge, poker, and the old television game show "Name That Tune". There is a lot of action in the game, and thee is a lot of shooting and intense play, since most of the action is confined to a small territory. Because the teams only have a matter of minutes to keep the flag holding team from accomplishing their objective, they must work quietly, and these games become eventful early.
Prior to the start of the game, three teams are chosen. Teams then bid for the flag, that is, they bid to defend the flag. The defending team must hold the flag far as many minutes as they bid. The bidding winner then sets up a defense around the flag and the game begins. The props/gear required for this game are fully armed markers for all players, a flag, a stopwatch or timer, score pad and pencil, an air horn signal game start, and a pair of dice (which may or may not be needed, depending on the game variation.

All three teams gather around a Game master in a central area. The Gamemaster chooses three team captains. The next step is the bidding war between the three team captains, moderated by the Grandmaster. The Gamemaster starts things off by calling "Team 1, What's your bid?". The captain may reply that "Team 1 can hold that flag for 6 minutes. A typical bidding auction sequence may go like this.
- Gamemaster: "Team 1, what's your bid?"
- Captain 1: "Team 1 can hold that flag for 6 minutes!"
- Gamemaster: Team 2?"
- Captain 2: "Team 2 can hold it for 8 minutes!"
- Gamemaster: "What about your squad Team 3?"
- Captain 3: "Team 3 can hold it for 10 minutes!"
- Captain 1: "Then Hold That Flag!"
- Captain 2: "Yeah, I'd like see you try to Hold That Flag!"
So tea, 3 has won the bid for the flag, and it will defend it against the combined forces of the other two teams. The Gamemaster then gives all three teams a 5 minute warning, and the attacking teams must back off 100 feet away from the flag prior to the start of the game.
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