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paintballimpact.com / Game Variations / Civil War
Civil War | Paintball Game Variations
There are several paintball game variations that are designed to limit the firepower of a given player or squad of players. Some games will limit rate of fire by only allowing stockguns and pump guns for use. Some games only allow one hopper full of paintballs for a player that he can not replenish once empty. In other games, players aren't allowed to use any type of hopper or feeder system, they must load the paintballs into the marker manually, one by one. Civil War is one game variation where players can only load paintballs by hand, one at a time into their paintball guns and cannot load another paintball until they shoot the one in the paint gun. Other versions of this game variation are sometimes called Musketball or Gettysburg. The Civil War gets its name from the real American Civil War where soldiers had to load one round at a time into their gun before taking each shot. Civil War is a game variant that can be added to other variants such as Hostage, Mercenary, Overnight Game, Alamo, and Street Fighter.
To make the game more realitistic with respect to the real life event, some soldiers can be equipped with paintball guns with semi-automatic technology. Some players may have an 8-round magazine to simulate a repeating rifle and one player may have a full hoper to simulate a Gatling Gun. The start of a Civil War game, like the real military event, begins with two teams facing each other from two lines of soldiers/players at opposite ends of the field. A member from one team ignites the skirmish by firing an opening salvo while the other team responds by returning fire. From there, both teams fire at will while closing the distance between each other and continuing to shoot until one a team's flag has been captured or the other team has been totally eliminated.

Other paintball games include P.O.W.: Transport, Radar, Rabbit: Night Wolf, paintball game Spy but sometimes has different little variations to it. In this game, two teams of equal strength are created and then separated from one another. Next, a referee takes a paper and a pencil, and tears one square piece of paper off for each player on a team. The ref writes scout on each piece of paper except one, and on the last piece of paper except one, and on the last piece of paper he writes Spy. Each player draws a piece randomly from a hat and keeps their identify a secret. So no one player knows, who the spy is except for the Spy himself.
The game Spies begins with either a game objective of Capture the Flag or Elimination. The game will usually go on for about 20 minutes until a whistle or horn blows for a two minute warning. Once the two minute warning blasts, the Spy can reveal himself and turn on his "old" teammates.
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