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paintballimpact.com / Game Variations / Alamo
Alamo | Paintball Game Variations
Alamo and similar paintball games to it have two teams of uneven strength. Some versions of the game Alamo have time limits, and some variations have no time limit. This game may either take place on a level playing field, or it may take place on a field that has a large fort. This game is similar to the Woodsball game Assault, where one group of defenders must hold one location on a field while a second team of attackers must reach a certain location in an opponent's line of defense. In the paintball game Alamo, two teams face off against one another, only in this variation, the defenders only have one third or one fourth the number of attackers. The attackers have the ability to overwhelm the opposition with their size advantage. To even the odds, the defenders may have one of two things available to them. The defenders are sometimes given a technological advantage by being able to use semi-automatic markers while the attackers are only able to use pump guns. In another scenario, the defenders are given a fort to protect, which may give them one of a number of advantages. First, the fort may have a single entranceway that the attackers must have to go through, creating a bottle neck and leaving the attackers very vulnerable to elimination should they try to pass through it. Second, the fort may have several slits in it to shoot through or shooting towers to pick off the enemy from. Forts like these give the defenders a number of tactical advantages that can make up for their reduced numbers. Paintball games like these have sometimes been popular on fields such as Tonopah Paintball in Tonopah Nevada and Fat City Paintball in Senoia Georgia.
Alamo is one of a number of paintball games that are based around war themes. Other games that (loosely) try to simulate wartime conditions include the game Medic. The game Medic is a multiple elimination game where a player assigned as a Medic can heal marked players to bring them back into games. Medic games begin with two teams of equal strength and one Medic from each team. A medic carries a deck of playing cards, a towel, and a white armband so that players from both teams will know who he is. In this game, the medic is not allowed to arm himself with a stock gun, semi-automatic marker, or any other kind of paint weapon. If the Medic has been tagged, he is permanently out of the game. The medic does not have the ability to pass on his healing powers if he is eliminated from the game.

If a player besides the Medic is tagged, the player must signal that he has been "wounded" and go down where he was standing. He must remain where he is until the Medic is able to reach him. Once the Medic reaches the downed paler, he gives the wounded player one or more cards, depending on the location of the injury. The Medic usually gives out one card if the tagged player was shot in the arms, legs or feet. The Medic usually gives out two cards for a shot in the torso and three cards for a shot in the head.
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