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paintballimpact.com / Game Formats / Capture The Flag
Capture The Flag
Capture the Flag is a popular format of play in recreational paintball. In this format, there are two play stations, two even teams, and two flags, hung in appropriate flag stations. In capture the flag, two teams begin on opposite ends of the field with a flag station mean each starting point. The objective of the game is to cross the field without getting hit, capture the opposing team's flag and return it to your base. Most capture the flag games are 30 minutes in duration. If time expires without a successful flag capture and return to base, then the game ends in a draw, or the team with the most players left standing wins.
Rules of Capture the Flag
All players must being the game at their flag station, or at an assigned point until the start of the game signal. During the game, the pointman or attacking players try to make an assault on the target, or flag, grab it and bring it back to their home base without getting tagged. If a player is tagged, or hit by a paintball that breaks on them, then they are out of the game. If a player is eliminated while carrying the flag, he must drop the flag where he was hit, or hang it on the closest object. Once eliminated, the player must leave the game immediately, taking the closest path toward the nearest exit. An eliminated player must not do anything that would affect the outcome of the game, such as shield a teammate from getting hit, or point out the location of an opposing player. A player who has captured the enemy flag must do nothing to conceal the fact that he is the one holding the flag. The flag bearer must have the flag in his hand, over the arm, or around the neck.
While game rules vary slightly from field to field, here are some universal rules that apply to almost all recreational paintball games.

- All players must begin the game at their play station or assigned starting point and cannot leave that point until the game begins.
- Players who are hit with a paintball that has burst, leaving paint ball on them, are out of the game. An eliminated player must leave the game immediately, and not interfere in anyway that could effect the results of the game. One example of a cheating move that could affect the game results could be when an eliminated player gets in front of an opposing player to block his line of sight. By the time the opposing player has an unobstructed view of the field again, your teammate has already run behind the closest bunker.
- Eliminated players must not point to or give any verbal or visual signals indicating the location of an opposing player.
- If a player is carrying the flag, it must remain visible to players from both sides, and remain visible from the players hands, or around the neck.
Here are some examples of other variations of the popular capture the flag format.
Charge of the Light Brigade. In traditional capture games, the goal is to bring the opposing flag back to your station. In Charge of the Light Brigade, the goal is to take your own flag, and bring it across to the opposing flag station, take the enemy flag down, and raise your own flag there.
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