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paintballimpact.com / Game Formats / Advancing the Flag
Advancing the Flag
Capture the Flag is one of paintball's most popular formats. Capture the Flag is a game that features a lot of movement on the field, as opposed to the survival games and game of total elimination. The game of capture the flag involves two teams that begin their match on opposite ends of the field. After the Game On! signal, players must try to capture the opposition's flag at the other end of the field, and bring it back to their starting point without getting eliminated. While there are a number of variations to the format, they all involve teamwork as an essential and are very fun to play.
There are many variations to the capture the flag format. Some of these variations include Center Flag, Advance the Flag, Capture the Flag, Easter Egg Hunt, speedball, and Double/Triple Flag Relay. Most of these matches involve large fields, a free range of movement for all players. By free range of movement, we mean that any player can travel anywhere on the field, as long as they stay within the boundaries. In most versions of capture the flag, the objective is to bring the flag back to the home base without getting tagged by a paintball impact. By giving the game this specific objective, you are ensuring for tons of player movement and getting all players involved in the game. If this were a game of total elimination, then one player could find a sweet spot to hide in and fire sniper shots. Also, because total eliminations often to not have specific time limits, a sniper player may have no motivation to leave his excellent point of cover. Capture the Flag contests usually have time limits between 10-15 minutes, so players must move down the field quickly in order to bring the opposition's prize back. Capture players must move from one end of the field to the other in a span of less than 15 minutes, while engaging in some heavy paintball fire the whole time.
Most paintball games that feature the capture the capture the flag format have 10 or 15 minute time limit. This time encourages people to move quickly from one end of the field to the other. This also means that the paintball games will be short. If you are eliminated there will be another game coming along in a short while. Speedball games often have much shorter time limits than the other capture the flag formats. Here are some examples of Capture Flag variations being played today.

In Center Flag, one single flag is placed in the middle of the field. Each team will attempt to secure the flag, and bring it back to their starting point without getting eliminated. If a player holding the flag gets eliminated, he must drop it off at the nearest bunker or tree before leaving the game. If time runs out before either team has touched the flag, then the game is a draw. If one team has the flag in their hand when time expires, then they win the game. In the traditional Capture the flag format, two flags are placed at opposite ends of the field.
In Advancing the Flag, each team begins with their own flag, and are not even allowed to touch the flag that the opposition begins with. Advancing the Flag is unique because teams are allowed to conceal the flag, while it must be out in the open in other formats. If the player holding the flag gets eliminated, then he must place it openly next to the closest inflatable bunker or tree before leaving the game.
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